#include "GlWindowListener.h"

namespace GraphicLibrary
{
	//-----------------------------------------------------
	WindowListener::~WindowListener()
	{
	}

	//-----------------------------------------------------
	void WindowListener::afterWindowClosed(const MyDistributor *caller)
	{
	}

	//-----------------------------------------------------
	void WindowListener::afterMouseDown(const MyDistributor *caller, const ButtonId button, const float x, const float y)
	{
	}

	//-----------------------------------------------------
	void WindowListener::afterMouseUp(const MyDistributor *caller, const ButtonId button, const float x, const float y)
	{
	}

	//-----------------------------------------------------
	void WindowListener::afterMouseMove(const MyDistributor *caller, const float x, const float y)
	{
	}

	//-----------------------------------------------------
	void WindowListener::afterKeyDown(const MyDistributor *caller, const unsigned int key)
	{
	}

	//-----------------------------------------------------
	void WindowListener::afterKeyUp(const MyDistributor *caller, const unsigned int key)
	{
	}
}
